Build on a hex map
Roads, inn, tavern, market, shops, hospital, smithy, warehouse, research institute and more. Walk into any building to watch your heroes sit, drink, sleep and brawl.
Kingdom sim · Genetics · Cosy strategy
Build a tiny hex realm and watch its heroes live. Every hero is a genome with a character, friends, rivals and a family, and their children inherit what you bred.
Heroes arrive at your gate with their own genes, traits and ambitions. Give them quests, a roof over their heads and something to spend their gold on, and a small hex realm grows into a town with its own history. You don't steer the heroes. You build the world they live in.
Part town builder, part adventure manager, part soap opera.
Roads, inn, tavern, market, shops, hospital, smithy, warehouse, research institute and more. Walk into any building to watch your heroes sit, drink, sleep and brawl.
Clients post requests; heroes weigh reward, danger and their own character before they take one. Write your own king's quests, paid from your treasury.
Send heroes for wood, ore and leather, then forge swords, bows and armour for the shops, or keep the best for your own champions.
Unlock buildings, bigger shelves, better smiths and more land. Branches reach from farming and medicine to genetics.
Upkeep, taxes, land purchase, raids on your treasury, plagues, festivals and travelling traders keep you on your toes.
Heroes need food and drink from the market, the tavern or the inn, or they weaken and grow unhappy. Unhappy heroes leave.


Pick any quest and follow the party into dungeons and forests: duels, traps, treasure chests, archers and a hero who goes down and does not get up. Nimble heroes spot traps early, and groups walk in line through corridors. The simulation decides, the camera tells the story.
Mistreat your heroes and they walk away, some to found robber bands that raid travellers. Break the band with a quest, or leave it to grow.
Play it your way: permadeath off, on, or hardcore. Realm ranks from Hamlet to Royal City are milestones, not a finish line.
Click a picture to enlarge it.
Optional content packs, each a separate add-on. Hex Kingdom is required.
Bring magic to your realm. The alchemist brews potions, mana crystals let your smithy enchant its work, and a wizard academy teaches clever heroes battle and healing spells. Magic must be earned, and every spell costs mana shaped by the hero's DNA.
Take your kingdom to the sea: harbours and docks on the coast, pirates for your heroes to hunt on sea adventures, and new goods and traders for the treasury.
Hex Kingdom is coming to Steam. The release date and the price will be announced on the store page. Add it to your wishlist there to be told.
No. You are the king: you build, set quests, research and keep the treasury. The heroes decide for themselves, based on their genes, mood and relationships. You can walk your king through the realm and enter buildings.
Windows and Linux, with English and German text. Keyboard, mouse and gamepad all work.
Yes. Content such as items, buildings and quests lives in plain JSON files, and the game loads content packs, which is also how the expansions are made. A modding guide comes with the game.
No, Hex Kingdom is a single-player game.
No. The base game is complete. Zauberhaft and Seefahrer add new buildings, quests and systems on top of it.
Wishlist Hex Kingdom on Steam and be there when the gate opens.
Coming soon to Steam